
Monday, July 6, 2009
Wolfenstein (PC, PS3, XBox-360, GBA)

Thursday, April 2, 2009
Nvidia GeForce 9600GT Review

But $200 is somewhat of a "hard ceiling" for many PC owners. Sure they want to play some games, and they want them to look good and run well. But they don't have 24-inch widescreen monitors, they don't have superfast quad-core processors, and they can't yet justify spending more than $200 for a graphics card. The sub-$200 market is big, and the GeForce 8600-based products simply weren't cutting it anymore—not with the truly excellent Radeon HD 3850 coming in at well under $200 and blowing away the competition in that price range.
Finally we have Nvidia's answer, the GeForce 9600 GT. Based on the G94 chip, it is quite similar to the G92-based GeForce 8800 GT. The most striking difference is the reduction in shader units comes down to 64. But with aggressive clock speeds and a 256-bit memory interface, it is otherwise a very robust card.
Today we review EVGA's "SSC" version of the GeForce 9600 GT, a factory-overclocked version that should give gamers on a budget a reason to smile. Read More
Monday, February 23, 2009
Nvidia GeForce 9500GT Review


After viewing these scores i would go for ATI Radeon HD 3850 as it is available in the same price as that of Nvidia's 9500 GT. Read more for this gaming PC Peripheral.
Friday, February 20, 2009
PC vs CONSOLE GAMING

Consoles are still regulated by the corporations that birth them; the worst example of this is the Xbox 360. (I'm going to call it the Xbox 2 probably once or twice so don't hold it against me) The new Xbox has an ability to mod out things, then upload them and sell them for a buck or so, they call it "mini transactions" doesn't really matter, introducing mods, tweaks, and or home made maps in the same realm as money is a horrible idea, and knowing Microsoft, it will only expand further into something much worse, and that is bound to affect me as a PC gamer. PC's are a compilation of what tools are provided, and what tools exist that you can find on the net, whatever it takes to mod it, mess with it, or run it better; The consoles will no doubt be regulated to the core as to protect its copy rights, or worse. Longevity is also an issue that PC's own at. By the time the PlayStation 3 is released out in 2006, My PC that is neck and neck to it now, will be leagues ahead of it, either in just additions, or maybe in some new jump in technology.
The PlayStation 3 or any new console will stay as it is and grow older and older and will be rinse repeats till the new consoles come out. Its just too bad the PC games get consolitus towards the end of a consoles life, though there are a few games out there in this twilight period (for the Xbox and PS 2 this was started about 2 years ago until now where PC gamers feel the terrible effects at its worse of the out of date console games).Game concepts, PC games will have the real time strategy to boast over the consoles, just as consoles will have fighting games over the PC. RPG's are at a crossroads, mutually Morrowind and for the new consoles Oblivion (Xbox 360 maybe but PlayStation 3 is in the picture because Microsoft wont bend to Bethesda's needs in order to port it to the Xbox Live system since it is released in chunks as they finish them); any how, Oblivion is sort of the part were RPG is good on both the console and the PC in an even way, this is probably due to Bethesda's part in both development and publishing, giving it an unbiased view over PC or console, no need to make it any different when it doesn't have to be. Another aspect of concepts is that of just the game, this is just a common thing since it is real all up to the developer and as long as that developer isn't an Ubisoft related one, the game is the same for all the systems it is released on, unless hardware is an issue.
In conclusion, the PC isn't disappearing, its getting better, It may cost a lot to compete on the front lines for the first year or two with the consoles, but this isn't much if you are already a PC gamer though in the end it is a lot more money than the consoles are. You get what you pay for though and for those whose life is entrenched in video games, or for those who want the best of the best experience, the PC is still and will always be the way to go. But in defense of the consoles, for those who aren't 3,000 dollars into video games, and want a good premium yet depreciative gaming experience, then by all means go to the consoles, the important thing is that you are frying your brain with mind numbing violence.
The problems come when you hurt the other systems out of pure bullsh-t like what Microsoft has been doing with both its Windows XP monopoly hurting gaming performance, to releasing certain games in a series on the PC and not the sequel or so on. Let's not even talk about the screwing they pulled on the PS2. I understand the world of economics, and I also know that alienating people isn't the way to get them to comply. Attempting to force someone into a situation to buy a product by handicapping others ability to compete is a poor practice, and the Oil companies are finding this out, so will Microsoft hopefully with the PlayStation 3's massive upshot past it. If people would just make their system a better product in order to get sales instead of pulling legal bs on the competitors ability to compete or just spreading crap around about the opfor.
Fortunately the PC isn't a competitor company which puts us out of the way, but that also makes people think we don't exist, or where this whole thing started, The PC market is huge, and if you make a game worth buying for us it will fly off the shelves, look at Half-Life 2 (despite in store copies having bugs). Also its good to see games like Far Cry sell what they deserve now, Doom3, Raven-shield, BFV and BF 1942, Ghost Recon, COD, Morrowind, Max Payne; PC copies all sold in the millions of each of these games, even though some have console ports still. The PC market is no midget; you just have to have something worth money (unlike PARIAH). With this new generation of games coming out, suddenly something is worth money, and PC copies will sell, as well as will the console ones, and the corporations will make the maximum profit since they are expanding all potentials.It breaks down into if the game is good. Good games will get good reviews, and that will cause people to want to buy it. Not cause its a PlayStation 3 game or a PC game, cause it doesn't suck, and they will by it for what ever suits them best, so make your console suitable (which Sony defiantly has) and make products.
PC's aren't in the race because the consoles have something over them, they aren't even in the same league (imagine consoles are NASCAR and PC's are Formula 1 racers. The end result is that the drivers are still crazy mother f----s that love driving fast as hell. PC and consoles are the same only with video games. The only difference that 2009 will bring is that the stockcars will be a hell of a lot better than they were last year, it still doesn't stop the F1 racing or replace it, and it never will. :)
Tuesday, February 10, 2009
F.E.A.R. 2 PROJECT ORIGIN

F.E.A.R. 2: Project Origin is a blend of advanced visceral combat mixed with seamless game pacing set inside a sinister and paranormal universe that begins shortly before the ending of F.E.A.R. A Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. Tension builds as the squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.
As players move throughout the smoldering remains of Auburn in search of Alma, they must investigate the crumbling remains of schools, hospitals and alleyways as they are stalked by otherworldly creatures and enemies. Gamers will need to use everything at their disposal, including all-new weapons and superhuman abilities, to fight the supernatural forces arrayed against them and keep the entire city from succumbing to Alma.
In addition to a gripping single-player campaign, F.E.A.R. 2: Project Origin supports up to 16 players for action-packed multiplayer match-ups. Multiplayer options include nine maps, four modes and a powerful mix of weapons, grenades and high tech machinery, including the Elite Powered Armor (EPA) mech suits that players can take control of in both multiplayer and single-player action.
F.E.A.R. Platinum

Wednesday, February 4, 2009
FAR CRY (PC)

The first thing you’ll notice about Far Cry is the sheer enormity of the world in which you’re thrown. The island is huge, and the draw distances (measuring in at more than a kilometer) allow you to see incredibly far at any given time. Use your binoculars and you’ll be able to pick out enemies, say, standing along a beach carrying on in conversation about half a mile away. Approach an enemy encampment and you’ll see mercenaries manning mounted machine guns, target practicing and all kinds of things that add to the level of realism. Helicopters will occasionally fly overhead, patrol boats will zoom by and jeeps will drive along paths, adding to the effect that this island is constantly active. Read more about this game.
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